Mac OS X Developer Preview 3 at InsanelyMac. This meant that instead of using ResEdit to edit resource forks, programmers could now edit XML files that defined the resources, complete with in-line binary blobs.Ĭore Foundation also put in an appearance, providing one set of APIs all application services could use to access the core OS. Under the hoodĭP3 converted the NextStep resource NIB files to XML format. This made the UI elements of the Classic mode look similar to those in Aqua - with a few big differences, in that since the compositing engine wasn't used in Classic, there was no subpixel antialiasing, which meant that all fonts rendered slightly off, and shadow masks became opaque over Classic windows. To try and smooth over the now marked differences between applications running with the Platinum look in Classic mode and applications running in Aqua, Apple also introduced its second theme for the Appearance Manager: Classic X. They all dynamically resized as more were added, and the icon size grew larger as the icons approached the mouse. DP3 included the Dock, where applications, documents, folders and dock widgets could all coexist nicely together. Boot times of DP3 were significantly faster than OS 9 on the same hardware. That didn't last long with DP3, we see the beginnings of the Aqua interface, with jellybean-like buttons, pulsing default interface items and 3D everything. Developer Preview 2 attempted to look as much like Mac OS 8 as possible.
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