![]() Having limited ammo means you need to think before you shoot, plan before you take down the man, the tension is there and the core game is one of the best.True realism and first-person shooter (FPS) video games hardly ever mix. The pace is slow but I find that’s what I like more and more these days, reloading is a pain due to the speed but everything else is just fine. It also goes back a few steps by taking out the video game parts like mini-map and objective markers so it really does have a bit of everything. It takes what you have played in your Operation Flashpoints and just brings the genre forward with the load-out customisation stuff and team building. From what you get it is a top-tier shooter and whilst it may not look the part it certainly plays the part. I wish it had more game modes and the downtime between deaths wasn’t so high. For me it was a bit intimidating jumping in due to the slow movement, Gunplay is tight but still has a degree of learning how they work to it all. ![]() It has a strong teamwork ethic and hangs up there with Socom and Tom Clancey games in terms of planning and execution. ![]() It is almost like a condensed massive shooter like Squad or M.A.G. Insurgency: Sandstorm is a top shooter, It nails the atmosphere in a way that so many war games fail in. Related Post: Super Arcade Football Review (Steam) Cannot tweak Ai settings like difficulty or anything and this is noticeable in offline play.Never sure when you are in an objective.It is all a lot slower than a Call of Duty or Battlefield.The learning curve with how it all plays.Insurgency: Sandstorm has long waiting times.Slow sluggish control more in terms of movement and cover.Insurgency: Sandstorm uses a dark color palette with a lot of browns, Greys, and blacks.Your loadout is not just governed by points for the attachments and equipment but it’s also governed by weight.Gritty level designs with a lot of built-up areas along with dangerous open lands and roads.Four scenario types – checkpoint security, hardcore checkpoint security, checkpoint insurgents, and hardcore checkpoint insurgents.Supply crates are in levels and refill ammo.Capturing objectives will respawn dead teammates instantly.Fills like a middle ground between Arma and Battlefield.Each gun has a set amount of points that you use to add mods and upgrades like sights, compensators, and grips.Audio feels positional including voice chat which adds to the drama and tension.Strong gunplay game, Every gun feels different but always feels tight and responsive.Fast reload allows you to double-tap reload and drop all remaining bullets for a new clip.Eight types of soldier class – Rifleman, Breacher, Advisor, Demolitions, Marksman, Gunner, Observer, and Commander.Audio settings allow you to adjust all aspects from game chat to game sounds including the ability to mute ear ringing and radio beeps.Character customisation – character model, headgear, face wear, eyewear, hands, torso, legs, feet, equipment, uniform camo and randomize.Hud is fully customizable from what is shown to what colors are for what.Lessons are helpful videos and infographics.Controller settings allow you to individually adjust sensitivity for each type of scope, Invert axis, turn on auto lean, dead zone sliders, and how the bipods deploy.Six controller layouts – standard, alternative, left-handed, left-handed alternative, modern and classic.Realistic war, No regenning health, checkpoints, etc.Tactical first-person shooter gameplay.Death comes fast, ammunition must be carefully managed, and the environment must be tactically navigated at every step toward victory. ![]() Join us and read our Insurgency: Sandstorm Review as we attempt to move with speed and caution as we push through the war-torn environments of a fictional contemporary conflict in the Middle East.
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